User Interface
optional English-language interface (depending on the Windows system language)
Submenus for figures, CAM and drawing elements to create space for new functions
Input command visible on the mouse info (in the Preferences menu)
Spindle settings distributed between the 'Mechanics' and 'G-Code Postprocessor' dialogs
Icons scale automatically for high-DPI displays
Geometry functions
Groups can be created directly as a figure or folder
Long hole with two different eye radii
Convert curves/contours into polylines
Split curves/contours at element/point
Import/export of SVG files
Layer with visibility, color or dimmed status
Moving objects (using the button from the toolbar) also allows the input of X-Y coordinates
Raster images as background (construction templates)
Raster images can be read in in the following formats: * .jpg, * .bmp. * .tiff, * .png
Can be changed in position, size and rotation
Opacity of the raster images can be reduced
Align the raster images to the reference line and scale them to scale
Distort raster images (height/width ratio)
parametric figures (parameters can be changed at any time via dialog)
Circular cap
Circular sector
Trapezoid (symmetrical)
Rectangle (2 or 3 points) with corner parameters (corner, chamfer, radius, undercut)
Regular n-gon with corner parameters (corner, chamfer, radius, undercut)
Long hole with the same or different eye radii
Row of holes and bolt circle
Gear, ring gear and rack with configurable involute profile (Module metric/dp, profile shift, flank angle, flank play, head play, head shortening, root radius)
Positioning function for the correct meshing of the gears
Conductor tracks can be added interactively as required
parametric operators (creation logic in the tree can be changed later)
Boolean operations
Thickening
Wall function
Fillets
Reflections
Scaling
Multiple copies
CAM functions
Additional edge processing can be programmed
one or more machining zero points can be freely positioned
Approach position on a contour can be freely positioned
Multiple tabs
Thread whirling of internal / external threads as left or right-hand threads, internal threads including pre-machining
Circular arcs can also be output as lines in G-code, analogous to the helix movements